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1. API system Intergration - in Player Features and Ideas Discussion [original thread]
API's should be able to be saved in your corp window so I can enter in the API's and easily click them to check on differn't members if we wanted to. As a corp you need to recheck API's and the way it';s set up we have a huge ordeal to do so. Al...
- by Roxanne Quall - at 2015.04.25 16:55:19
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2. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Altirius Saldiaro wrote: Delayed local is the best solution. Having to work for Intel, and maintain gate control is where nullsec should go. Any well defended stronghold has guards at the gates. If you leave them open, its your fault when you...
- by Roxanne Quall - at 2015.03.14 19:02:24
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3. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
CCP will kick players doing this now so if someones in your system start support tickets and CCP will close there socket.. Sorry nayy sayers Your Troll tool is going to go away.
- by Roxanne Quall - at 2015.03.12 16:29:57
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: GeeShizzle MacCloud wrote: Teckos Pech wrote: Because you assumed I did not get the second part. No local means no more AFK cloaking. That is fairly obvious. As for the rest, that is slightly different discussion. Ma...
- by Roxanne Quall - at 2015.03.11 04:47:37
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5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
If you like the idea of no local, then oh wait guess what?? CCP made WH space for you. And there not the same "it isn't a problem in Wh space".. are you kidding me? honestly thats your argument? You can't hot drop into WH space can you? Thats hu...
- by Roxanne Quall - at 2015.03.10 16:26:26
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6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
If you like the idea of no local, then oh wait guess what?? CCP made WH space for you. And there not the same You claim were crying about wanting Sov space carefree. Your missing our point. We wana fight you. In Eve everything has a counter cept...
- by Roxanne Quall - at 2015.03.09 01:59:09
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7. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Chatles wrote: why would the above be necessary? 1.) to make it like the WH space you would need to concentrate your group into a tight space, that way they can defend one another while this would work with mining seeing as increasing the num...
- by Roxanne Quall - at 2015.03.08 21:46:24
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8. Capital Shield Ships - in Player Features and Ideas Discussion [original thread]
Blowing up the shield Burns out the mod and only 1 can be used so it would only be a matter of downing the shield thats not able to move any closer to you And shield is small like 10km off the ship at most, only to shield smaller ships to repair.
- by Roxanne Quall - at 2015.02.15 18:31:33
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9. Capital Shield Ships - in Player Features and Ideas Discussion [original thread]
Capital Size ship that can put up a bubble shield like a POS. The ship can't move like a cyno and has a timer that counts down that pops the shield when it's up. Consumes a resource as well. also makeing it have like a 500km distance from any gate...
- by Roxanne Quall - at 2015.02.14 18:32:45
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10. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
If a player has the ability to bring in a unlimited amount of force then it would make sense that the cloaked player should not be safe and should have to deal with some mechanic that makes him have to be strategic and aware as the ones hes huntin...
- by Roxanne Quall - at 2015.01.31 15:25:42
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11. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Chad Wylder wrote: After a pilot has been cloaked and has not warped for 5 minutes, the following happens: A) They disappear from local B) They lose access to local intel (if people talk in local they can see it, but they don't have a list of p...
- by Roxanne Quall - at 2015.01.30 05:01:59
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12. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Only the cloaked player is safe in space. You just trying to drive logic into the mud with the same loop.
- by Roxanne Quall - at 2015.01.29 02:44:12
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13. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I love how in your world everyone has to 100% have a hands on gathering information when I simply see it as ship sensors. Cloaks were not introduced to counter Locals' intel. And EVE gave you a way to rid your self of Local, it's called a WormH...
- by Roxanne Quall - at 2015.01.29 01:25:40
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14. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Un-docking is putting you at risk and yeah there should be a system to find them. ( and big shocker alert: Docking in station or logging is the games way of allowing your AFK ) Big deal you know whos in local and you get all that information and ...
- by Roxanne Quall - at 2015.01.28 15:55:25
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15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
your game mechanic that you obviously hate is local, Eve gave you a solution. So your point is Mute And I've said time and time again to you that ships would have the technology to do d-scan and EVE has stated that local isn't just randomly good ...
- by Roxanne Quall - at 2015.01.27 19:59:06
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16. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
your making this a Schr+¦dinger's cat discussion and thats just going go no where. You know that anyone cloaked has to be assumed to be there at all times so if someone can go AFK and stay there all day but the people in the system are FORCED t...
- by Roxanne Quall - at 2015.01.27 19:45:44
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17. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Roxanne Quall wrote: Mag's wrote: Roxanne Quall wrote: That is the point and well made. A AFK person should not be effecting other actively playing players. and if hes a active cloaker he needs to not feel 10000% safe. G...
- by Roxanne Quall - at 2015.01.27 19:38:22
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18. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Roxanne Quall wrote: That is the point and well made. A AFK person should not be effecting other actively playing players. and if hes a active cloaker he needs to not feel 10000% safe. Gate camps do nothing to a player sitting...
- by Roxanne Quall - at 2015.01.27 19:31:15
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19. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Brunik Rokbyter wrote: I have to "hot drop" myself into this discussion.... There are a lot of people indignant about a lot of issues here, and there are people pointlessly pounding their heads against the spaceport wall. The issue here is pe...
- by Roxanne Quall - at 2015.01.27 19:24:42
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20. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Roxanne Quall wrote: You fail to address Why you Deserve immunity? Sov takes manpower and stations take huge amounts or resources and you feel You deserve the same protection because you took 1 days to train cloaking. It's a...
- by Roxanne Quall - at 2015.01.27 18:17:58
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